Keyboard Commands  Magic Spells  Armoury & Runes  Britannia Map  Underworld Map  Dungeon Maps

 
 

Keyboard Commands

 
 

A

Attack - Attempt to engage a person or creature in combat. Must be followed by a direction. In combat, you can aim weapons in any direction, at any target within the weapon’s range by using the number keypad and moving the crosshair on top of the target. Press the A key again or the [SPACE BAR] to fire.

 
 

B

Board - Board a frigate, skiff, or other conveyance, or mount a horse. If you board a ship from a skiff, the skiff will be stowed and kept ready for later use

 
 

C

Cast - Cast a spell. Must be followed by the first letters of the spell’s syllables. Only works when the proper reagents have already been mixed and the spellcaster has enough Magic Points remaining. Some spells require additional information (direction of target)

 
 

E

Enter - Enter townes, castles, and other structures. Party members must be standing directly on structure to enter.

 
 

F

Fire - Fire cannons. Must be followed by a direction. Ship cannons may only fire when the ship’s broadsides are facing the target.

 
 

G

Get - Take possession of gold, food, and other items. Must be followed by a direction.

 
 

H

Hole Up - In dungeons and wilderness, hole up and camp once a day to rest, heal wounds, and recover magical strength. In cities, hole up in an unoccupied bed to quickly pass time. On the sea, hole up to make minor repairs to your ship.

 
 

I

Ignite a torch - Light a torch, if you have one, to see at night or in dungeons.

 
 

J

Jimmy lock - Unlock most doors and safely open chests with a skeleton key. Keys are re-usable, but often break if the person jimmying is not nimble enough.

 
 

K

Klimb - Climb up or down ladders in buildings and dungeons, down steel grates, or over small rockpiles, fences, and other objects.

 
 

L

Look - Identify any object or terrain feature or read signs one step away. Must be followed by a direction. May allow further interaction with some objects, such as wells and fountains.

 
 

M

Mix - Prepare spell reagents for later use. Enter the first letters of the spell’s syllables, then select the appropriate reagents from the menu. Press M again to mix.

 
 

N

New Order - Exchanges the position of any two party members, except the leader.

 
 

O

Open - Opens an unlocked door or chest. Opening a locked chest will set off a trap is the chest has one.

 
 

P

Push - Allows small objects, like tables and chairs, to be moved. May be used to block doors.

 
 

Q

Quit and Save - Save the current game status. If you do not use this command to end a playing session, any progress made since the last save will be lost.

 
 

R

Ready - Equip a party member with personal items from the party’s stores.

 
 

S

Search - Search the location or object in the direction indicated. Searching may detect traps on chests, concealed doors, dungeon floor traps, or reveal hidden items.

 
 

T

Talk - Allows you to converse with merchants or townfolk in the direction indicated. Conversation is possible over counters, tables, fences, and through windows and doors with windows.

 
 

U

Use - Use a potion, scroll, or other special item found during the game. (See Note below Z-Stats command.)

 
 

V

View - Reveals a bird’s-eye view of the surrounding countryside, city, or dungeon floor currently occupied. View requires a special item.

 
 

X

X-it - Exit or dismount current form of transportation, leaving it behind while continuing on foot. Horses not left by a hitching post may wander off. Exiting from a ship.

 
 

Y

Yell - On a ship, Yell will hoist or furl sails. In other situations, Yell will allow you to enter up to two lines of text to be spoken loudly.

 
 

Z

Z-Stats - Displays the status and attributes of your party members, including several screens of information such as supplies, weapons, and spells.

 
 

1-6,0

Designate/Clear Active Player - Several commands request one party member be selected to perform the action requested.

 
 

Spacebar

Pass - Pass a turn, allowing time in the game to proceed. Also aborts any command requiring a directional key.

 
 

Escape

Aborts or exits commands which use scrolling menus.

 
 

Ctrl-S

Toggle Sound - Turns sound effects on or off

 
 

Ctrl-B

Toggle Buffer - Turns keyboard buffer on or off.