Keyboard Commands  Screen, Character Info & Magic Spells  Maps

 
 

Keyboard Commands

 
  A Attack - Attempt to harm thine opponents with whatever thou dost currently hold. Must be followedwith a direction key, unless thou art in a dungeon.  
  B Board - Board a horse, raft, frigate or other form of transport - if thou art standing upon it.  
  C Cast - Cast a spell. Thou must first commit the intended spell to memory by means of the Ready command.  
  D Drop - Dispose of any item no linger desired whilst in a towne or castle. This action is quite irrevocable.  
  E Enter - Enter a towne, castle, dungeon or other landmark upon which thou art standing.  
  F Fire - Ye may fire ipon foes using the guns of your ship, or any other armed vehicle.  
  G Get - Pick up items which thou art standing adjacent to while in castles and other places.  
  H Hyper Jump - Enable thee to travel at faster-than-light speed to other stellar sectors- if the means are available.  
  I Inform & Search - Reveals the names of places and things that may be Entered. Also permits detection of secret doors and passages in dungeons, and may grant a view of surrounding areas in some future crafts.  
  K Klimb - Ladders in dungeons may lead to fortune or doom; by means of this command thou canst use them.  
  N Noise - Used to turn sound on or off.  
  O Open - Reveal the contents of a coffin in a dungeon.  
  Q Quit & Save - Use this command to stop playing (from the outside world only). Upon resuming thy quest, all will be as it was.  
  R Ready - Equip thyself with a certain weapon, wear a suit of armour or learn a magic spell. This must be performed prior to using an item.  
  S Steal - May be used behind the unwatched counters of shoppes and in dark caches in castles. Beware, for the guards frown on this sort of behaviour.  
  T Transact - Conduct business with merchants or kings.  
  U Unlock - Open cells in castles or chests in dungeons. Danger tends to follow.  
  V View Change - Switches the view in modern crafts and travel on foot.  
  X X-it - Leave behind or dismount current craft and travel on foot.  
  Z ZStats - Shows vital statistics, possessions and spells. Also useful to temporarily stop the passage of time in the game.  
  Space Pass - Causes the passage of time (and consumption of food).  
  Arrow keys Movement - The arrangement of the keys is as a compass; indication directions and movement to the north, south, east and west. In dungeons, the north and south keys move thee forward or turn the around, respectively. In some future crafts, these same keys cause an increase or decrease in forward velocity. (Be sure the "Num Lock" light is off above the keypad so that the arrow keys are enabled.)